SPY GEAR: SONIC DISTRACTOR
Distractions and diversions are part and parcel of the spy game. Being able to get yourself into places “behind enemy lines” requires cunning and guile. Spin Master appreciates the challenges that junior spies face and, not unlike James Bond’s Q, has devised a solution, When you need the enemy to be distracted or look the other way, just roll one of these sleek looking balls in the opposite direction of your position. After waiting six seconds, one of the four sounds is emitted and you can make your move behind the back of your distracted quarry. Parents loved watching the imagination play even when they were the hunted. The sounds are amusing, an alarm, dogs barking, cats meowing, etc. The sound is loud enough to get your attention but not so loud that it is annoying. The distraction almost always works which made young spies very happy.